What's New

 

New White Papers

covid virusPersonal Digital Twins and their Role in Epidemics Control
IEEE Digital Reality - April 2020

By Roberto Saracco with Juuso Autiosalo, Derrick de Kerckhove, Francesco Flammini, and Louis Nisiotis

Since the shift from nomadic life, to aggregation in clusters or cities, humanity has faced epidemics. It is the cluster of people that provides the fertile environment for viruses to jump from one host to the next, generating an epidemic. The geographical distance among clusters is a barrier to the spread of the epidemics; traveling from one locale to another was the only way to continue the spread. In the past, the epidemics spread along the commerce, maritime, and land pathways. Travel was slow and sporadic so an epidemic took years to become a pandemic.

Today we have both bigger clusters (megacities and cities that on average are much bigger than the ones of the past) and much faster and denser traffic among clusters. This fuels both epidemics and pandemics.

Access the white paper (PDF, 2.7 MB)

healthcareDigital Transformation in Healthcare
IEEE Digital Reality - February 2020

By Roberto Saracco, Co-chair, IEEE Digital Reality Initiative

Healthcare costs are on the rise, and this is causing an increased interest in automation. However, it should be noted that in a few health care areas automation is sought to deliver better quality, like in pharmaceuticals or assistive automation in surgery which enables procedures that go beyond human abilities (micro surgeries among others). In surgery, there is a growing digital transformation, with diagnostic procedures generating data that are analyzed automatically, creating a model that is used for simulating procedures and eventually used by autonomous or semi-autonomous systems in surgery.

Access the white paper (PDF, 2 MB)

Access more white papers on the Publications page

 

IEEE TTM 2018 Videos

IEEE TTM 2018: Mixed Reality Panel - Part 1IEEE TTM 2018: Mixed Reality Panel

IEEE Technology Time Machine (TTM) 2018 hosted a special panel on Mixed Reality, featuring top thought leaders and specialists in the fields of MR/AR/VR and related technologies. Access videos of the panel below:

 

Digital Transformation

Digital Transformation

Digital Transformation - Blog series by Roberto Saracco

In this blog series, Roberto Saracco examines the Digital Transformation and its overarching impacts. The shift from the economy of atoms (scarcity) to the economy of bits (abundance) is leading to major disruptions across many industries. Two IEEE Future Directions initiatives have been working on crucial components of the Digital Transformation, Digital Reality (AR and VR) and Symbiotic Autonomous Systems (Digital Twins).

Read the blog posts

 

CES 2019

IEEE Live from CES 2019

IEEE: Live from CES 2019

What's new at CES this year? Check out IEEE's exclusive coverage of the event in our live blog, featuring the latest innovations being showcased on the trade show floor. This year, a special track on Immersive Entertainment includes exciting new developments in augmented and virtual reality.

Read more at IEEE Transmitter

 

  

IEEE Digital Reality Announces Collaboration with IEEE ICICLE XR SIG

IEEE ICICLE

IEEE Digital Reality is proud to collaborate with IEEE IC Industry Consortium on Learning Engineering (ICICLE). Learn more about the ICICLE XR for Learning and Performance Augmentation SIG, which aims to identify and build upon opportunities for supporting learning engineers to leverage current and future virtual reality (VR), augmented reality (AR), mixed reality (MR), and other XR technologies for supporting and enhancing learning and human performance in evidence-based and research-grounded ways.

Read more at the IEEE ICICLE website

 

 

IEEE Digital Reality Podcast Series

IEEE Digital Reality Podcast Series

Check out the first episode in our IEEE Digital Reality Podcast Series. Our first guest, Conor Russomanno, Director of Advanced Interfaces at Meta and co-founder and CEO of OpenBCI, shared his views on the future of AR and VR, brain computer interfacing, key challenges, and more!

Listen to the podcast

 

 

 

IEEE Digital Reality at AWE USA 2018

Advanced Broadcast Technology - Augmented World Expo (AWE 2018)Advanced Broadcast Technology: AR, VR, & XR Technologies and Development
Advanced Broadcast Technology

Advanced Broadcast Technology shows highlights of new technology in AR, VR, and MR at the 2018 Augmented World Expo. The episode features a short overview of the IEEE Digital Reality Initiative. The show also includes technology demonstrations from Animaker, Byond, Epson, Holosuit, Microsoft, NuHeara, Third Eye Gen, and Varjo. The 2018 AWE event was held in Santa Clara, CA.

Watch the video

 

 

News Articles

Software Versus Hardware: The Future of VR Audio Hangs in the Balance
IEEE Spectrum - May 2019

Dirac creates immersive audio for VR with algorithms while Harman patents flying robotic speakers

Dirac has measured head-related transfer functions (HRTFs) for thirty people, forming a model that virtual reality content products can use to make the sounds of a virtual environment respond to a user’s movements. Meanwhile, Harman International has patented a flying robotic speaker system for virtual reality environments.

Read more at IEEE Spectrum

 

How Do We Build an Augmented and Virtual Reality Business Plan?
TechTarget - February 2019

Augmented and virtual reality is cutting edge, but that shouldn't be your sole reason to deploy it. IEEE member Todd Richmond outlines three principles for design in AR/VR planning.

Read more at TechTarget - IoT Agenda

 

Virtually Reality: Future Factories Run by Digital Twins
Phys.org - February 2019

"A*STAR has built a testbed for digital twins, the virtual counterparts of real manufacturing equipment. These factory innovations could help companies save huge amounts of time and money by predicting and adjusting for their partner machine's condition on the go."

Read more at Phys.org

 

VR for Your Ears: Dynamic 3D Audio Is Coming Soon
IEEE Spectrum - January 2019

"Today the technology to create the visual component of these virtual-reality (VR) experiences is well on its way to becoming widely accessible and affordable. But to work powerfully, virtual reality needs to be about more than visuals. Unless what you are hearing convincingly matches the visuals, the virtual experience breaks apart."

Read more at IEEE Spectrum

 

Access past articles below.