New White Paper
By Roberto Saracco, Co-chair, IEEE Digital Reality Initiative
We have experienced a significant evolution in the capabilities of machines over the last 250 years with an incredible acceleration in the last 50 years, thanks to electronics and software. This evolution is going to continue and accelerate in the coming two decades leading to machines as "smart" as humans.
At the same time the human species has augmented its capability in various areas more than doubling life expectation over the last 100 years, and individuals have learned to leverage machines as never before to improve their life, their performances and extend their knowledge. This is also expected to progress in the coming two decades to the point that the boundary between humans and machines will become, in many instances, fuzzier and fuzzier, partly due to the growing use of digital twins. The progress seen in the last decades and the one expected is reshaping the idea of transhumanism, making it much more concrete.
Access the white paper (PDF, 2 MB)
IEEE TTM 2018 Videos
IEEE Technology Time Machine (TTM) 2018 hosted a special panel on Mixed Reality, featuring top thought leaders and specialists in the fields of MR/AR/VR and related technologies. Access videos of the panel below:
TTM 2018: Mixed Reality Panel - Part 1, featuring Raj Tiwari and Nicholas Napp
TTM 2018: Mixed Reality Panel - Part 2 featuring Jason Kenagy and Conor Russomanno
TTM 2018: Mixed Reality Panel - Q&A
TTM 2018: Distinguished Experts Panel - Raj Tiwari
Digital Transformation - Blog series by Roberto Saracco
In this blog series, Roberto Saracco examines the Digital Transformation and its overarching impacts. The shift from the economy of atoms (scarcity) to the economy of bits (abundance) is leading to major disruptions across many industries. Two IEEE Future Directions initiatives have been working on crucial components of the Digital Transformation, Digital Reality (AR and VR) and Symbiotic Autonomous Systems (Digital Twins).
IEEE: Live from CES 2019
What's new at CES this year? Check out IEEE's exclusive coverage of the event in our live blog, featuring the latest innovations being showcased on the trade show floor. This year, a special track on Immersive Entertainment includes exciting new developments in augmented and virtual reality.
IEEE Symbiotic Autonomous Systems White Paper
By S. Mason Dambrot, Derrick de Kerchove, Francesco Flammini, Witold Kinsner, Linda MacDonald Glenn, Roberto Saracco
Edited by Theresa Cavrak
This White Paper follows the first one produced in 2017 by the IEEE Symbiotic Autonomous Systems Initiative (SAS), extending it to address updated technologies and cover additional topics due to the evolution of science and technology. Additional white papers will follow because this is an area in continuous development.
The first examples of symbioses are already available in a number of areas and even now, these are impacting our economic system and way of life. The IEEE SAS Initiative takes a 360° view based on technology and standardization—the foundation of IEEE—and invites all interested constituencies to contribute complementary points of view, including economic, regulatory, and sociocultural perspectives. The transformation fostered by technology evolution in all paths of life requires planning and education by current and future players. Another goal of the initiative is to consider the future of education, given that these symbioses transform its meaning, making it both shared and distributed.
In this respect, the aims of this White Paper are to further develop the ideas presented in the first white paper: (1) to highlight impacts that are clearly identifiable today, and (2) to indicate emerging issues, thus providing a starting point to those involved in making public policy to understand the technical fundamentals, their evolution and their potential implications.
Note that this White Paper is intended to be self-contained, without requiring the reader to read the previous white paper.
Access the white paper (PDF, 6 MB)
IEEE Talks Digital Reality
In our first IEEE Talks Digital Reality Q&A session, we spoke with Raj Tiwari, lead co-chair of the IEEE Digital Reality Initiative. Raj provided his insights on Extended Reality (XR) and its potential for changing how we live, work, learn and share, providing information on use cases for the technology and highlighting its importance for both enterprises and individuals as we move into a new transformational era.
IEEE Digital Reality Announces Collaboration with IEEE ICICLE XR SIG
IEEE Digital Reality is proud to collaborate with IEEE IC Industry Consortium on Learning Engineering (ICICLE). Learn more about the ICICLE XR for Learning and Performance Augmentation SIG, which aims to identify and build upon opportunities for supporting learning engineers to leverage current and future virtual reality (VR), augmented reality (AR), mixed reality (MR), and other XR technologies for supporting and enhancing learning and human performance in evidence-based and research-grounded ways.
IEEE Digital Reality Podcast Series
Check out the first episode in our IEEE Digital Reality Podcast Series. Our first guest, Conor Russomanno, Director of Advanced Interfaces at Meta and co-founder and CEO of OpenBCI, shared his views on the future of AR and VR, brain computer interfacing, key challenges, and more!
IEEE Digital Reality at AWE USA 2018
Advanced Broadcast Technology shows highlights of new technology in AR, VR, and MR at the 2018 Augmented World Expo. The episode features a short overview of the IEEE Digital Reality Initiative. The show also includes technology demonstrations from Animaker, Byond, Epson, Holosuit, Microsoft, NuHeara, Third Eye Gen, and Varjo. The 2018 AWE event was held in Santa Clara, CA.
Software Versus Hardware: The Future of VR Audio Hangs in the Balance
IEEE Spectrum - May 2019
Dirac creates immersive audio for VR with algorithms while Harman patents flying robotic speakers
Dirac has measured head-related transfer functions (HRTFs) for thirty people, forming a model that virtual reality content products can use to make the sounds of a virtual environment respond to a user’s movements. Meanwhile, Harman International has patented a flying robotic speaker system for virtual reality environments.
How Do We Build an Augmented and Virtual Reality Business Plan?
TechTarget - February 2019
Augmented and virtual reality is cutting edge, but that shouldn't be your sole reason to deploy it. IEEE member Todd Richmond outlines three principles for design in AR/VR planning.
Virtually Reality: Future Factories Run by Digital Twins
Phys.org - February 2019
"A*STAR has built a testbed for digital twins, the virtual counterparts of real manufacturing equipment. These factory innovations could help companies save huge amounts of time and money by predicting and adjusting for their partner machine's condition on the go."
VR for Your Ears: Dynamic 3D Audio Is Coming Soon
IEEE Spectrum - January 2019
"Today the technology to create the visual component of these virtual-reality (VR) experiences is well on its way to becoming widely accessible and affordable. But to work powerfully, virtual reality needs to be about more than visuals. Unless what you are hearing convincingly matches the visuals, the virtual experience breaks apart."
Access past articles below.