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IEEE Talks Digital Reality

Raj TiwariIEEE Talks Digital Reality: Q&A with Raj Tiwari

In our first IEEE Talks Digital Reality Q&A session, we spoke with Raj Tiwari, lead co-chair of the IEEE Digital Reality Initiative. Raj provided his insights on Extended Reality (XR) and its potential for changing how we live, work, learn and share, providing information on use cases for the technology and highlighting its importance for both enterprises and individuals as we move into a new transformational era.

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IEEE Digital Reality Announces Collaboration with IEEE ICICLE XR SIG


IEEE Digital Reality is proud to collaborate with IEEE IC Industry Consortium on Learning Engineering (ICICLE). Learn more about the ICICLE XR for Learning and Performance Augmentation SIG, which aims to identify and build upon opportunities for supporting learning engineers to leverage current and future virtual reality (VR), augmented reality (AR), mixed reality (MR), and other XR technologies for supporting and enhancing learning and human performance in evidence-based and research-grounded ways.

Read more at the IEEE ICICLE website



IEEE Digital Reality Podcast Series

IEEE Digital Reality Podcast Series

Check out the first episode in our IEEE Digital Reality Podcast Series. Our first guest, Conor Russomanno, Director of Advanced Interfaces at Meta and co-founder and CEO of OpenBCI, shared his views on the future of AR and VR, brain computer interfacing, key challenges, and more!

Listen to the podcast




IEEE Digital Reality at AWE USA 2018

Advanced Broadcast Technology - Augmented World Expo (AWE 2018)Advanced Broadcast Technology: AR, VR, & XR Technologies and Development
Advanced Broadcast Technology

Advanced Broadcast Technology shows highlights of new technology in AR, VR, and MR at the 2018 Augmented World Expo. The episode features a short overview of the IEEE Digital Reality Initiative. The show also includes technology demonstrations from Animaker, Byond, Epson, Holosuit, Microsoft, NuHeara, Third Eye Gen, and Varjo. The 2018 AWE event was held in Santa Clara, CA.

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News Articles

Virtual Reality’s Potential Impact on Transportation
IEEE Transmitter - November 2018

Virtual reality (VR) in the transportation industry is likely to be one of the first ways that consumers interact with VR technologies outside of entertainment now that major automotive brands are using such technologies to showcase their products.

Read more at IEEE Transmitter


Improving Disaster Response with Virtual and Mixed Reality
IEEE Transmitter - November 2018

"Effective responses to natural and man-made disasters require preparation and the ability to mobilize quickly. Virtual and mixed reality (VR and MR) are giving city planners and first responders a number of tools to help save lives when it comes to these devastating events."

Read more at IEEE Transmitter


Training, Treatment and Realism in Virtual Reality
IEEE Transmitter - October 2018

"Feeling immersed in virtual reality is a central goal of much of the work that goes into it."

Read more at IEEE Transmitter


Embracing Extended Reality for Technology Adoption and Harnessing Opportunities
VR360 - October 2018

"Today, the terms augmented reality, virtual reality and mixed reality are used in industry very interchangeably, and there is a very thin line separating all three technologies. When we look at XR, we’re really considering it as the “umbrella technology” that these other technologies come under."

Read more at VR360


Access past articles below.