IEEE Digital Reality at AWE USA 2018
Join IEEE Digital Reality and IEEE-SA at AWE USA 2018 for a series of events, including two panel sessions:
Immersive Experiences and Applications
At the forefront of digital technologies is a blend of virtual reality, augmented reality, mixed reality, 360 degrees, immersive, and other future potential reality spaces. All have the potential to impact and transform many industries, changing, and immersing the world dramatically. Subject matter expert speakers from a diverse range of areas based upon their experiences, will comment on current and past "reality" implementations, experiences, implications to humans, and share an outlook to the future. Topics are not limited to the technical aspects, but also the social, ethical, and policy impacts.
Ethical Considerations of Immersive Realities
Complimenting the session on "Immersive Experiences and Applications", this talk will facilitate a discussion with subject matter experts who will take a deep dive on the ethical and social considerations of virtual reality, augmented reality, mixed reality, 360 degrees, immersive, and other future potential reality spaces.
Shaping User Behavior in Virtual Reality
IEEE Transmitter - February 2018
"When using immersive virtual reality systems, people tend to walk between points as they would in the real world, despite the fact that they don’t necessarily need to. A new study published by IEEE from the University of Portsmouth in the U.K. investigates this phenomenon."
Industry is Going to Lead in AR Evolution in the Next Decade
IEEE Future Directions Blog - January 2018
"Augmented Reality, the possibility of over-imposing artefacts on reality took an upward swing in 2016 with Pokemon Go a game that caught the attention of many people, in a broad range of ages. Partly on the wave of that success many other games have taken advantage of augmented reality and more recently the release of libraries by Apple (ARKit) and Google (ARCore) have provided further steam to the development of AR applications."
How High Expectations Are Preventing VR From Taking Off
Computing Now - January 2018
"Virtual reality (VR) is a technology that could change how we live, but despite some major advancements in the past few years, it hasn’t taken off. This runs contrary to the opinions of major tech economists, including decision makers at some of the biggest tech companies in the world; for example, Facebook paid $2 billion to get its hands on VR frontrunner Oculus, and companies like Sony and Microsoft have scrambled to get their own VR tech online and in stores."
CES 2018: Complete Coverage of the Best Emerging Tech
IEEE Spectrum - January 2018
The IEEE Spectrum team on the hottest gadgets and technology trends
"Our team coverage from the show floor, company events, and conference panels brings you the latest revolutionary gadgets, global trends, and accumulating advances in the technology that changes our daily lives. Check back throughout the week for the latest developments in wearables, virtual and augmented reality, automotive tech, consumer cybersecurity, the Internet of Things, mobile tech, and more from this year’s CES in Las Vegas, Nevada."
Access past articles below.