Archived Content - 2018
Four Commercial Uses of Smart Garments
The Institute - January 2019
Bose, New Balance, and others are making clothing and accessories that can help improve our lives
"Soon enough, your clothing and accessories might be smart enough to monitor your body temperature, prevent you from getting skin cancer, answer your questions, and keep you from getting injured on the job. Here are four items that are doing just that."
When VR Gets Serious
IEEE Transmitter - December 2018
New video interview with the leaders of the MxR lab at the USC Institute for Creative Technologies and the Tech and Narrative lab at Pardee RAND Graduate School.
IEEE Computer Society Predicts the Future of Tech: Top 10 Technology Trends for 2019
IEEE Computer Society - December 2018
Virtual Reality (VR) and Augmented Reality (AR) are among the top 10 tech trends predicted to reach adoption in 2019.
Read more at IEEE Computer Society
Preserving History in 3D
IEEE Transmitter - December 2018
"In conflict zones around the world, historical sites and monuments are being vandalized and destroyed. Once they’re ruined, they change the local landscape, and archaeologists and historians can no longer use them to build our understanding of history."
Making VR/MR/AR More Immersive with Nanotechnology
IEEE Transmitter - December 2018
Nanotechnology has a central role in improving the realism of optics and their displays.
How Will the U.S. Military Use the HoloLens on the Front Line?
IEEE Spectrum - December 2018
Adapting Microsoft's mixed reality technology to meet soldiers' needs could be challenging, one expert says
In the U.S. Military, Microsoft HoloLens has been used for training and as an aide for field technicians servicing equipment, but adapting the mixed reality technology for front-line use will pose a number of challenges.
Improving Sensory Experience in Virtual Reality
IEEE Transmitter - November 2018
"To date, much of the innovation we’ve seen with virtual reality (VR) has focused on optics and the ability to create believable landscapes for users to interact with. But researchers worldwide aren’t stopping there; strides are being made to create more believable experiences for touch, sound and smell as well."
Preparing Surgeons with Virtual Reality
IEEE Transmitter - November 2018
IEEE member Anderson Maciel at the Federal University of Rio Grande do Sul (Brazil) is working on computer-simulated surgery in virtual reality.
Virtual Reality’s Potential Impact on Transportation
IEEE Transmitter - November 2018
Virtual reality (VR) in the transportation industry is likely to be one of the first ways that consumers interact with VR technologies outside of entertainment now that major automotive brands are using such technologies to showcase their products.
Improving Disaster Response with Virtual and Mixed Reality
IEEE Transmitter - November 2018
"Effective responses to natural and man-made disasters require preparation and the ability to mobilize quickly. Virtual and mixed reality (VR and MR) are giving city planners and first responders a number of tools to help save lives when it comes to these devastating events."
Training, Treatment and Realism in Virtual Reality
IEEE Transmitter - October 2018
"Feeling immersed in virtual reality is a central goal of much of the work that goes into it."
Embracing Extended Reality for Technology Adoption and Harnessing Opportunities
VR360 - October 2018
"Today, the terms augmented reality, virtual reality and mixed reality are used in industry very interchangeably, and there is a very thin line separating all three technologies. When we look at XR, we’re really considering it as the “umbrella technology” that these other technologies come under."
How Much XR Can Munich Handle
Forbes - October 2018
A look at the new tech and innovations at this year's Augmented World Expo Europe (AEW EU), co-located with the IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 16-20 October 2018 in Munich, Germany.
How AR Smartglasses Are Helping Those with Hearing Loss Enjoy Theater Again
TechRepublic - October 2018
The National Theater in London is offering real-time subtitles through Epson brand smartglasses.
What to Expect at the IEEE Technology Time Machine 2018 Conference
The Institute - October 2018
This year's TTM Symposium will unite thought leaders from a diverse array of disciplines, including AI and ethics, neuroscience, mixed reality, entrepreneurism and more, to address the future technological innovations that will impact tomorrow's world. TTM will be held 31 October - 1 November in San Diego, CA, USA.
Augmented Reality Tools Help Health Care Workers in War Zones
ECN - September 2018
Purdue University presents new approach to providing surgical expertise in war zones and other dangerous areas by using augmented reality tools to connect with health care professionals around the world, enabling mentors to provide instant feedback to field surgeons.
Scientists Suit Up with VR Goggles to Study Human Body
ECN - September 2018
Virtual reality goggles which allow doctors to examine a brain slice up close and personal or teach high school students about the ear’s anatomical structures via interactive 3D visual make learning easier to get an intuitive grasp of the human anatomy.
Apple Buys Augmented-Reality Display Startup Akonia Holographics
Bloomberg - August 2018
Apple has acquired tech company Akonia Holographics, which specializes in lenses for augmented reality glasses. Experts believe the move could indicate that Apple plans to develop a wearable AR device.
The Future of Augmented Reality Is Serious Business
PCMag.com - August 2018
A new infographic from Lumus illustrates where Augmented Reality technology is going and how it will make a serious impact on the industries of the world, from video games to healthcare to real estate and more.
Blippar Is Using AR to Help Customers Find Their Way Indoors
TechCrunch - August 2018
An augmented reality startup called Blippar has launched a new product called the Blippar Visual Positioning System, which uses computer vision and AR to help customers navigate through large indoor spaces, such as stores, airports, and stadiums.
Osso VR Launches Collaborative Training Feature for Surgeons in VR
Medical Design Technology - August 2018
Surgical teams can now practice in an operating room simulation at any time thanks to a collaborative virtual reality training feature launched by Osso VR, which hopes to heighten surgery skills, reduce cost and limited time spent on training, and foster collaboration.
Read more at Medical Design Technology
Kandao Obsidian: A New Generation of Cameras Focuses on Affordable 360-degree Virtual Reality Video
IEEE Multimedia - August 2018
"The next generation of 360-degree cameras will revolutionize multimedia—allowing you to create your own high-resolution panoramic videos and VR gaming machinery like a pro. The problem is, many current models suffer from bulkiness, poor video quality, low battery life, and painfully slow render times. To begin solving these problems, developers created the award-winning Kandao Obsidion camera."
Virtual Tastemakers: Designing Thermal Taste Technology for Virtual Reality
IEEE Xplore Innovation Spotlight - July 2018
Virtual reality systems can simulate visual and audio, but taste is difficult to simulate. A new thermal taste device could make virtual tasting possible.
Augmented Reality Makes Robots Better Coworkers
IEEE Spectrum - July 2018
Robots that communicate what they're doing in AR are more efficient (and more pleasant) to work with
The Augmented World Expo: Go XR or Become Extinct
I-Connect007 - June 2018
Read about highlights from AWE USA 2018, including IEEE's involvement in the future of XR.
Mixed Reality and the Next Generation of Communications
IEEE Transmitter - May 2018
"Mixed reality represents the blending of the real world and the virtual world, creating immersive experiences where 3D digital images can be represented alongside physical objects. Unlike virtual reality, mixed reality provides overlays on what you’re seeing, rather than a full simulation. These overlays can be useful on a number of fronts, and can be customized to your location and interests. You’ll be able to utilize that information in a number of ways, both at work and in your free time – we’ll explore two of them here."
Does Full-Time ‘Extended Reality’ Suggest an Architecture for Confirmation Bias?
VR 360 - May 2018
"Extended-reality (XR) technologies suggest a future of cinema-calibre, interactive content that enhances our physical environment in inspirational and useful ways. The positive potential of XR is vast, and many applications are clearly beneficial, especially in vertical markets."
XR Beyond the Verticals
Augmented World Expo - May 2018
Learn about XR in this blog by Jay Iorio, Director of Innovation for IEEE-SA and co-chair of the IEEE Global Initiative on Ethics of Autonomous and Intelligent Systems Mixed Reality Committee. Don't miss our special panel session at AWE, 30 May 2018 in Santa Clara, CA, USA.
Read more at Augmented World Expo
Q&A with Thad Starner
Beyond Standards - May 2018
Thad Starner, founder of the MIT Wearable Computing Project; professor in the School of Interactive Computing at the Georgia Institute of Technology; and technical lead on the Google Glass self-contained wearable computer, shares his insights on mixed reality, how it's being used today, and how the use of wearable devices will evolve as usage continues to grow.
Q&A with Steve Mann
Beyond Standards - May 2018
Steve Mann, University of Toronto professor and IEEE Senior Member, built the first wearable computerized-vision system before he started high school. In this interview, he discusses augmented, mixed, and virtual realities, his earliest innovations in the field, important ethical considerations, and more. Furthermore, Steve touches on the value of organizations like IEEE in today's field of advanced digital realities.
Do VR Games Wear You Out? New Plug-In Helps Developers Personalize Exercise Intensity
IEEE Xplore Innovation Spotlight - May 2018
A new plug-in that uses exercise intensity-driven level design aims to help make the VR gaming experience more enjoyable and less exhausting.
Q&A with Todd Richmond
Beyond Standards - May 2018
Todd Richmond, director of advanced prototypes at the University of Southern California Institute for Creative Technologies (ICT), as well as a member of the IEEE Global Initiative on Ethics of Autonomous and Intelligent Systems Mixed Reality Committee and IEEE Future Directions Symbiotic Autonomous Systems Initiative, discusses mixed reality, including ethical considerations and implications it will have across a number of different industries.
Q&A with Jay Iorio
Beyond Standards - April 2018
Jay Iorio, technology strategist for the IEEE Standards Association (IEEE-SA) and co-chair of the IEEE Global Initiative on Ethics of Autonomous and Intelligent Systems Mixed Reality Committee, delves into the mixed-reality technologies of today and what's in store for the future.
Facing Virtual Reality: Improving VR with Brain-based Computer Interfaces
IEEE Xplore Innovation Spotlight - April 2018
By connecting VR with a brain-based computer interface, researchers hope to make VR a more immersive experience for gaming and health care applications.
Q&A with Col. Harold A. Buhl Jr.
Beyond Standards - April 2018
The U.S. Army Research Laboratory (ARL) is the Army’s corporate, central laboratory. “Its diverse assortment of unique facilities and dedicated workforce of government and private sector partners make up the largest source of world-class integrated research and analysis in the Army.” Col. Harold A. Buhl Jr. is ARL Orlando Simulation and Training Technology Center (STTC) and the ARL Institute for Creative Technologies (ICT) program manager.
FlyJacket Lets You Control a Drone With Your Body
IEEE Spectrum - April 2018
EPFL's FlyJacket exosuit allows you to embody a fixed-wing drone, making it feel like you're flying
Disruptive Technologies for a Smart Planet Impacting Beyond 2040 IV
IEEE Future Directions Blog - April 2018
"Augmented Reality will create significant power demand in the next decade and in the following ones. Increased computation required by ubiquitous use of artificial intelligence and continuous communications (e.g. with our digital twin) is also increasing the power demand."
Read more at the IEEE Future Directions Blog
Stacey on IoT Podcast: The Nest Doorbell Is a Great Video Doorbell
Stacey on IoT - April 2018
Poppy Crum, chief scientist at Dolby Laboratories, was a recent guest on the Stacey on IoT podcast show. Listen as Poppy discusses immersive technologies, including augmented reality.
See Straight Through Walls by Augmenting Your Eyeballs With Drones
IEEE Spectrum - April 2018
A drone combined with a HoloLens can simulate X-ray vision while offering easy and intuitive control
AR Investors Share Insights on the Industry’s 2018 Trajectory
VentureBeat - April 2018
What's ahead for mobile AR this year? In this article, VentureBeat interviews eight investors who provide their insights on risks and opportunities for the AR industry and startups entering the space in 2018.
Better Living Through Virtual Reality
IEEE Spectrum - March 2018
Seniors in Minneapolis pilot a virtual reality program for wellness
The Panoptics of AI, AR, VR in Healthcare
Forbes - March 2018
IEEE member Todd Richmond discusses a variety of applications for medical VAMR.
VR Theater Aims to Speed Immersive Movie Development Time
IEEE Xplore Innovation Spotlight - March 2018
Theaters with 270 degree screens are engaging audiences with immersive experiences but the films are difficult to develop. VR Theater helps developers simulate the experience and speed movie development time.
Ready Player One Used Rift DK2, Vive And HoloLens For Virtual Production
UploadVR.com - March 2018
"When it arrives in cinemas later this month, Steven Spielberg’s Ready Player One will give the world a glimpse of the future of virtual reality. It’s fitting, then, that the film’s production itself used current (and slightly older) VR and AR headsets to help define its vision."
Implementing Scent into Virtual Reality
Beyond Standards - March 2018
"A study from Rockefeller University estimates that the human nose is capable of distinguishing more than a trillion different scents. There’s a reason behind picking out the perfect fragrance for a first date or real estate agents baking cookies in a house right before a showing. Scent can be a powerful tool to evoke memory and emotion. However, the majority of augmented and virtual reality (AR/VR) applications don’t include the nose when creating immersive experiences."
Watch Waymo's Virtual-Reality View of the World
IEEE Spectrum - February 2018
The company released a 360-degree VR representation of what its robocar sees
Today’s Manufacturers Are Adopting Mixed Reality and 3D Printing With Metal
The Institute - February 2018
The technologies are helping Airbus, General Electric, and other companies become more efficient
"While many manufacturers are installing sensors on their equipment to make it more intelligent, others are adopting some of today’s cutting-edge technologies, like augmented-reality systems, virtual-reality headsets, and 3D printers using new materials. Read how the aerospace and automotive industries and others are transforming their operations and improving productivity."
The Legal Hazards of Virtual Reality and Augmented Reality Apps
IEEE Spectrum - February 2018
Liability and intellectual property issues are just two areas developers need to know about
The Road Ahead for Clinical VR
Beyond Standards - February 2018
"The concept of using VR for healthcare applications is not new; in fact in the early 1990’s researchers were investigating the use of VR in clinical settings, but the technology proved to be clunky and not user friendly. Fast-forward a few years and as technology and design of VR headsets and video graphics improved a reemergence of VR for clinical applications began."
Shaping User Behavior in Virtual Reality
IEEE Transmitter - February 2018
"When using immersive virtual reality systems, people tend to walk between points as they would in the real world, despite the fact that they don’t necessarily need to. A new study published by IEEE from the University of Portsmouth in the U.K. investigates this phenomenon."
Industry is Going to Lead in AR Evolution in the Next Decade
IEEE Future Directions Blog - January 2018
"Augmented Reality, the possibility of over-imposing artefacts on reality took an upward swing in 2016 with Pokemon Go a game that caught the attention of many people, in a broad range of ages. Partly on the wave of that success many other games have taken advantage of augmented reality and more recently the release of libraries by Apple (ARKit) and Google (ARCore) have provided further steam to the development of AR applications."
Read more at the IEEE Future Directions Blog
How High Expectations Are Preventing VR From Taking Off
Computing Now - January 2018
"Virtual reality (VR) is a technology that could change how we live, but despite some major advancements in the past few years, it hasn’t taken off. This runs contrary to the opinions of major tech economists, including decision makers at some of the biggest tech companies in the world; for example, Facebook paid $2 billion to get its hands on VR frontrunner Oculus, and companies like Sony and Microsoft have scrambled to get their own VR tech online and in stores."
CES 2018: Voice Tech, Robots, VR and More (Audio, 09:23)
The Wall Street Journal - January 2018
"The Consumer Electronics Show in Las Vegas, Nevada gathers the biggest tech companies to spotlight the latest innovation in self-driving cars, virtual reality, robots, voice assistance and more. Tom Coughlin, IEEE Senior Member and Founder of Coughlin Associates, patches in live from the scene."
Read more at The Wall Street Journal
CES 2018: Complete Coverage of the Best Emerging Tech
IEEE Spectrum - January 2018
The IEEE Spectrum team on the hottest gadgets and technology trends
"Our team coverage from the show floor, company events, and conference panels brings you the latest revolutionary gadgets, global trends, and accumulating advances in the technology that changes our daily lives. Check back throughout the week for the latest developments in wearables, virtual and augmented reality, automotive tech, consumer cybersecurity, the Internet of Things, mobile tech, and more from this year’s CES in Las Vegas, Nevada."
The First Mind-Controlled VR Game Will Hit Arcades in 2018
IEEE Spectrum - January 2018
Neurable’s brain-scanning headband brings hands-free control to virtual reality entertainment
Teaching Autonomous Vehicles Through VR
Science & Technology Gazette - January 2018
"Excerpts from an exclusive conversation with Soumya Kanti Datta, IEEE Member and Co-Founder, Future Tech Lab, India on the emerging technologies Augmented Reality and Virtual Reality."
Read more at Science & Technology Gazette
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