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IEEE Publications on Digital Reality

IEEE Computer Graphics and Applications, March/April 2018 - Virtual and Augmented Reality
IEEE Computer Graphics and Applications, March/April 2018, Virtual and Augmented Reality
Proceedings of the IEEE, May 2017 - Emerging 3-D Imaging and Display Technologies
Proceedings of the IEEE, May 2017, Emerging 3-D Imaging
and Display Technologies
The Institute, December 2016 - Diving Into Digital Senses
The Institute, December 2016,
Diving Into Digital Senses
(PDF, 4 MB)
Proceedings of the IEEE, February 2014 - Applications of Augmented Reality
Proceedings of the IEEE, February 2014, Applications
of Augmented Reality
Computer, July 2012 - What's Real About Augmented Reality?
Computer, July 2012,
What's Real About
Augmented Reality?
 

CES 2019

IEEE Live from CES 2019

IEEE: Live from CES 2019

What's new at CES this year? Check out IEEE's exclusive coverage of the event in our live blog, featuring the latest innovations being showcased on the trade show floor. This year, a special track on Immersive Entertainment includes exciting new developments in augmented and virtual reality.

Read more at IEEE Transmitter

 

Videos

digital twins
Pt. 1: Digital Reality - Roberto Saracco - Industry Panel 2, IEEE Globecom, 2019

IEEE.tv

Roberto Saracco, IEEE Future Directions, considers the ability to create a digital version of yourself in cyberspace and what the technological evolution will bring within the next ten years. Saracco envisions a unified and singular reality composed of both our cyber and physical realities. 

Watch the video at IEEE.tv

 

touchIROS TV 2019- Pohang University of Science and Technology- Haptics and Virtual Reality Laboratory

IEEE.tv

Haptics and Virtual Reality Laboratory at POSTECH in Korea, directed by Prof. Seungmoon Choi, researchers study fundamental science, technologies, and applications related to haptics. Today, the group is focusing on developing good technologies that help people make haptic content more easily and quickly.

Watch the video at IEEE.tv

 

mixed reality videoMixed Reality - The Future of Our World

IEEE Future Directions

Haptics and Virtual Reality Laboratory at POSTECH in Korea, directed by Prof. Seungmoon Choi, researchers study fundamental science, technologies, and applications related to haptics. Today, the group is focusing on developing good technologies that help people make haptic content more easily and quickly.

Watch the video at IEEE.tv   

 

IEEE TTM 2018: Mixed Reality Panel - Part 1IEEE TTM 2018: Mixed Reality Panel

IEEE Technology Time Machine (TTM) 2018 hosted a special panel on Mixed Reality, featuring top thought leaders and specialists in the fields of MR/AR/VR and related technologies. Access videos of the panel below:

 

Virtual and Mixed Reality at the Nexus of SciFi, Engineering, and TrainingVirtual and Mixed Reality at the Nexus of SciFi, Engineering, and Training
IEEE Transmitter

Video interview with the leaders of the MxR lab at the USC Institute for Creative Technologies and the Tech and Narrative lab at Pardee RAND Graduate School

Watch the video at IEEE Transmitter

 

IEEE Future RealmsIEEE Future Realms - VR Historical Archiving
IEEE Transmitter

Several technologies are emerging that can help capture and map details of important historical sites and monuments. The 3D archival data can then be used in VR renderings to study these sites as they were in the years before their destruction, allowing learning and research to continue long after the structures are gone.

Watch the video at IEEE Transmitter

 

Preparing Surgeons with Virtual RealityPreparing Surgeons with Virtual Reality
IEEE Transmitter

IEEE member Anderson Maciel at the Federal University of Rio Grande do Sul (Brazil) is working on computer-simulated surgery in virtual reality.

Watch the video at IEEE Transmitter

 

Advanced Broadcast Technology - Augmented World Expo (AWE 2018)Advanced Broadcast Technology: AR, VR, & XR Technologies and Development
Advanced Broadcast Technology

Advanced Broadcast Technology shows highlights of new technology in AR, VR, and MR at the 2018 Augmented World Expo. The episode features a short overview of the IEEE Digital Reality Initiative. The show also includes technology demonstrations from Animaker, Byond, Epson, Holosuit, Microsoft, NuHeara, Third Eye Gen, and Varjo. The 2018 AWE event was held in Santa Clara, CA.

Watch the video

 

Immersive Experiences, Applications, and Non-Technical ImpactsImmersive Experiences, Applications, and Non-Technical Impacts
Augmented World Expo 2018

In this panel session at the 9th Augmented World Expo (AWE USA 2018), 30 May - 1 June 2018 in Santa Clara, CA, USA, subject matter experts from a diverse range of areas commented on current and past "reality" implementations, experiences, implications to humans, and shared an outlook on the future. Topics were not limited to the technical aspects, but also the social, ethical, legal, and policy impacts as well.

Watch the video

 

 

IEEE Entrepreneurship at CollisionConf - NeuroTrainerIEEE Entrepreneurship @ #CollisionConf: NeuroTrainer
IEEE Entrepreneurship

At Collision 2017, IEEE Entrepreneurship speaks to Jeff Nyquist, the CEO and Founder of NeuroTrainer. He explains his VR technology and how it can contribute to the strengthening of neuroplasticity. Rooted in proven neuroscience, Neurotrainer designs, develops and implements technology solutions that help individuals and organizations understand and unlock the limitless potential of the human brain.

Watch the video at IEEE.tv

 

IEEE at CESIEEE at CES
IEEE

Dr. Yu Yuan discusses the rapidly growing virtual reality and wearable markets. More and more brands are integrating these technologies and the results are truly impressive

Watch the video

 

Georgia Tech Augmented Reality LabGeorgia Tech Augmented Reality Lab
The Institute

Research teams at the Augmented Environments Lab at the Georgia Institute of Technology, are not only creating the browser and architecture for augmented reality but also exploring the many potential users for the new medium. Headed by Professor Blair MacIntyre, this technology provides applications for marketing, 3D interactive games, and virtual information that can all be access through a smart phone.

Watch the video at IEEE.tv

 

Podcasts

Seeking Delphi™

Social Robotics and Symbiotic Autonomous Systems with Roberto Saracco - A Seeking Delphi™ Episode
Seeking Delphi™ - April 2018

How we use robots, how we communicate and interact–and ultimately control them–is critical. IEEE, ever in the forefront of maintaining standard practices and ethical approaches to technology, is directly in the fray on this one, with its Initiative on Symbiotic Autonomous Systems. Roberto Saracco, a noted computer scientist and educator from Turin, Italy, leads this episode.

Listen to the podcast at Seeking Delphi™

For more podcasts, visit the IEEE Digital Reality Podcast page.

 

IEEE Digital Reality Announces Collaboration with IEEE ICICLE XR SIG

IEEE ICICLE

IEEE Digital Reality is proud to collaborate with IEEE IC Industry Consortium on Learning Engineering (ICICLE). Learn more about the ICICLE XR for Learning and Performance Augmentation SIG, which aims to identify and build upon opportunities for supporting learning engineers to leverage current and future virtual reality (VR), augmented reality (AR), mixed reality (MR), and other XR technologies for supporting and enhancing learning and human performance in evidence-based and research-grounded ways.

Read more at the IEEE ICICLE website

 

News Articles

Software Versus Hardware: The Future of VR Audio Hangs in the Balance
IEEE Spectrum - May 2019

Dirac creates immersive audio for VR with algorithms while Harman patents flying robotic speakers

Dirac has measured head-related transfer functions (HRTFs) for thirty people, forming a model that virtual reality content products can use to make the sounds of a virtual environment respond to a user’s movements. Meanwhile, Harman International has patented a flying robotic speaker system for virtual reality environments.

Read more at IEEE Spectrum

 

How Do We Build an Augmented and Virtual Reality Business Plan?
TechTarget - February 2019

Augmented and virtual reality is cutting edge, but that shouldn't be your sole reason to deploy it. IEEE member Todd Richmond outlines three principles for design in AR/VR planning.

Read more at TechTarget - IoT Agenda

 

Virtually Reality: Future Factories Run by Digital Twins
Phys.org - February 2019

"A*STAR has built a testbed for digital twins, the virtual counterparts of real manufacturing equipment. These factory innovations could help companies save huge amounts of time and money by predicting and adjusting for their partner machine's condition on the go."

Read more at Phys.org

 

VR for Your Ears: Dynamic 3D Audio Is Coming Soon
IEEE Spectrum - January 2019

"Today the technology to create the visual component of these virtual-reality (VR) experiences is well on its way to becoming widely accessible and affordable. But to work powerfully, virtual reality needs to be about more than visuals. Unless what you are hearing convincingly matches the visuals, the virtual experience breaks apart."

Read more at IEEE Spectrum

 

Access past articles below.