Video interview with the leaders of the MxR lab at the USC Institute for Creative Technologies and the Tech and Narrative lab at Pardee RAND Graduate School
Several technologies are emerging that can help capture and map details of important historical sites and monuments. The 3D archival data can then be used in VR renderings to study these sites as they were in the years before their destruction, allowing learning and research to continue long after the structures are gone.
IEEE member Anderson Maciel at the Federal University of Rio Grande do Sul (Brazil) is working on computer-simulated surgery in virtual reality.
Advanced Broadcast Technology shows highlights of new technology in AR, VR, and MR at the 2018 Augmented World Expo. The episode features a short overview of the IEEE Digital Reality Initiative. The show also includes technology demonstrations from Animaker, Byond, Epson, Holosuit, Microsoft, NuHeara, Third Eye Gen, and Varjo. The 2018 AWE event was held in Santa Clara, CA.
In this panel session at the 9th Augmented World Expo (AWE USA 2018), 30 May - 1 June 2018 in Santa Clara, CA, USA, subject matter experts from a diverse range of areas commented on current and past "reality" implementations, experiences, implications to humans, and shared an outlook on the future. Topics were not limited to the technical aspects, but also the social, ethical, legal, and policy impacts as well.
IEEE has produced and released a mixed reality video, where the physical and digital blend together seamlessly and ubiquitously.
At Collision 2017, IEEE Entrepreneurship speaks to Jeff Nyquist, the CEO and Founder of NeuroTrainer. He explains his VR technology and how it can contribute to the strengthening of neuroplasticity. Rooted in proven neuroscience, Neurotrainer designs, develops and implements technology solutions that help individuals and organizations understand and unlock the limitless potential of the human brain.
Dr. Yu Yuan discusses the rapidly growing virtual reality and wearable markets. More and more brands are integrating these technologies and the results are truly impressive
Research teams at the Augmented Environments Lab at the Georgia Institute of Technology, are not only creating the browser and architecture for augmented reality but also exploring the many potential users for the new medium. Headed by Professor Blair MacIntyre, this technology provides applications for marketing, 3D interactive games, and virtual information that can all be access through a smart phone.
IEEE-SA Augmented Reality Virtual Events
This virtual event series features monthly presentations followed by a moderated expert panel discussion. By combining these two formats, IEEE-SA provides value to both those who are new to AR and those who are familiar with the technologies and their uses and who will benefit from hearing a panel of experts share insights into large opportunities and obstacles.